#pragma once
#include "triggeraction.h"
class FreeMoveAction :
	public TriggerAction
{
	Ogre::Vector3 direction;
	int amount;
	Ogre::String param_name;

public:
	//Fires the trigger
	bool FireTrigger(EntityControl *entity);

	FreeMoveAction(Ogre::Vector3 dir, int amnt);
	FreeMoveAction(Ogre::Vector3 dir, Ogre::String param);
	~FreeMoveAction(void);
};

